![]() ![]() ![]() Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position his squadmates cannot reach (such as chasms). If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. Also, there are orders to command the squadmates to group up or spread out according to the player's discretion for the situation. The player can also order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can then press the use key to issue an order automatically associated with the object for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might give have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. ![]() Many objects in the game environment will highlight when the crosshair is placed over them. The order system resembles a simplified version of the context-based command menus seen in Tom Clancy's Rainbow Six: Rogue Spear. The squadmate order system allows the player general tactical control over the three NPC squadmates that round out the four-man commando team. An unusual feature is that blood from enemies (or lubricant fluid in the case of mechanical opponents) dispatched at close quarters that will splash onto the helmet visor, can slightly obstruct vision until an energy-based "windshield wiper" cleans it off at intervals of a few seconds. The usage of health and recharging shields, as well as the general combat gameplay, resemble styles seen in Halo. The heads-up display (HUD) in the game resembles the Metroid Prime helmet display and the player sees the world through visor. The game features some gameplay elements that resemble features in other first-person shooters, including Metroid Prime, and Halo. ![]()
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